Effect of computer-simulated leaders’ compromise on members’ emotional state and protest behavior

DOI

Participants (N = 119) played the "Dictator Game” (computer mediated) with two bogus computer-simulated players, one of whom, the Dictator, distributed money across ten trials, either as extremely unfair (Inflexible Dictator) or being less unfair (Flexible Dictator). The other player either protested against (Protest condition) or did not react (Apathy condition) to the dictator’s decision, after each trial. We measured participants’ self-reported anger and disinterest, physiological skin conductance (SCL) and heart rate (HR), number and type of comments directed to the Dictator. Anger and number of comments were lower in the Apathy than in the Protest condition. Participants’ SCL, HR, and protest comments decreased in the Apathy condition, and increased in the Protest condition. Protest assumed a more punitive tone in the Inflexible than in the Flexible Dictator condition. We discuss these results’ contribution to understand individuals’ motivation to engage in protest and apathy, and the role of emotions in that process.

Identifier
DOI https://doi.org/10.23668/psycharchives.2654
Metadata Access https://api.datacite.org/dois/10.23668/psycharchives.2654
Provenance
Creator Dias, Carina; Pinto, Isabel R.; Marques, José M.; Paiva, Tiago O.; Barbosa, Fernando; Cardoso, Sónia G.
Publisher PsychArchives
Contributor Leibniz Institut Für Psychologie (ZPID); Psychology, Faculty Of
Publication Year 2019
Rights CC-BY-SA 4.0; openAccess; Creative Commons Attribution Share Alike 4.0 International
OpenAccess true
Representation
Language English
Resource Type Dataset
Discipline Social Sciences